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- on enterFrame
- if rollOver(33) then
- puppetSprite(48, 1)
- set the castNum of sprite 48 to the number of member "BUB_1"
- updateStage()
- exit
- else
- puppetSprite(48, 0)
- end if
- if rollOver(34) then
- puppetSprite(48, 1)
- set the castNum of sprite 48 to the number of member "BUB_2"
- updateStage()
- exit
- else
- puppetSprite(48, 0)
- end if
- if rollOver(35) then
- puppetSprite(48, 1)
- set the castNum of sprite 48 to the number of member "BUB_3"
- updateStage()
- exit
- else
- puppetSprite(48, 0)
- end if
- end
-
- on exitFrame
- if the movieTime of sprite 13 < the stopTime of sprite 13 then
- go(the frame)
- else
- mClose(13)
- mUpdateQtStage()
- end if
- end
-